After upgrading 1.68. some statuses of the subordinate AI purchased the wrong names.
Example - When the player is a commander orders his subordinates to stop any movement then, all icons of this subordinates have a status - "Busy". Why it has the status busy, if there were always status- "Waiting" or "Stop"( I don't remember exactly). The "Busy" status must be in unit if it was ordered and the order is in process.
In this case
I also noticed that if you order an Engineer to Repair the damaged vehicle, any idle subordinate unitthen the status of this unit will "Heal" What the hell is "Heal", should not have the status of "busy",if the status of this unit always was a "Repair"!? because it misleads the player-commander/Status "Heal" - Should only at the medic
I also noticed that if you order an Engineer to Repair the damaged vehicle, then the status of this unit will "Heal" What the hell is "Heal"The subordinate units, if the status of this unit always was a "Repair"!?should not have the wrong status, Status "Heal" - Should only at the medicbecause it fact misleads the player-commander