1 - Load the editor on any map. Place a single unit anywhere and press play (singleplayer or multiplayer, but for multiplayer the debug console has to be allowed for everyone/host).
2 - Go to the debug console and run:
```
_fnc_dump = {
player globalchat str _this;
diag_log str _this;
};
_t1 = diag_tickTime;
(createGroup sideLogic) createUnit ["ModuleCurator_F", [0,0,0], [], 0, "NONE"];
(diag_tickTime - _t1) call _fnc_dump;
```
then
```
_fnc_dump = {
player globalchat str _this;
diag_log str _this;
};
_t1 = diag_tickTime;
(createGroup west) createUnit ["B_Soldier_A_F", [0,0,0], [], 0, "NONE"];
(diag_tickTime - _t1) call _fnc_dump;
```
3 - Repeat the above steps with mods loaded to observe the increased time taken to create `ModuleCurator_F`. A larger modset provides a better example of the time increase. The mods used to test this are listed below.
4 - Loading **without** `@uksf_curatortest` and performing steps 1 & 2 shows the same increased delay as before, however loading **with** `@uksf_curatortest` shows a largely increased delay. `0.0769997s` vs `0.245998s`