Open debug window. Or ingame editor.
Select init line of unit or init line in debug window.
Type in function or script(ex. setDamage)
have cursor selected after 'e' in Damage
So>> "this setDamage| 1" | indicates ur text cursor
Press F1 or Function 1 key
Window titled "Scripting Help"
Info will show
object setDamage damage
Operand types:
object: Object
damage:Number
Type of returned value:
Nothing
Description:
Damages / repairs etc...........
[Bottom of window]
Example:
[Example: being cut in half by window. Cannot highlight with mouse or any other before mentioned methods to view rest of data]