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T159764
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{F2432878}Hi, I made some mods in relation with zombie (PvZmod) One of them add the possibility for zombies to attack players on obstacle but since the 1.13 I have a Null message when they do so. After investigating it is because the m_ActualAttackType = Null when I launch the attack Maybe I don’t do it the right way but it was working in 1.12 I think the new vanilla ability for zombie to hit moving player is the cause. I try to get an new ActualAttackType but I’m stuck because GetAttackGroup is protected My side, I finaly found a way to avoid the Null error messages but it force me to override the FightLogic () and I’m not sure it will work for all possible cases. So I was wandering if it would be possible to add Null check in FightLogic or make modifications with the same result or make GetAttackGroup non protected or give a workaround to “trigger” a zombie attack without Null message. I join a file with the override I made, Lines Numb 40, 47, 66 and 70 have been modified.
Hi, I made some mods in relation with zombie (PvZmod) One of them add the possibility for zombies to attack players on obstacle but since the 1.13 I have a Null message when they do so. After investigating it is because the m_ActualAttackType = Null when I launch the attack Maybe I don’t do it the right way but it was working in 1.12 I think the new vanilla ability for zombie to hit moving player is the cause. I try to get an new ActualAttackType but I’m stuck because GetAttackGroup is protected My side, I finaly found a way to avoid the Null error messages but it force me to override the FightLogic () and I’m not sure it will work for all possible cases. So I was wandering if it would be possible to add Null check in FightLogic or make modifications with the same result or make GetAttackGroup non protected or give a workaround to “trigger” a zombie attack without Null message. I join a file with the override I made, Lines Numb 40, 47, 66 and 70 have been modified. {F2432878}
{F2432878}
Hi, I made some mods in relation with zombie (PvZmod) One of them add the possibility for zombies to attack players on obstacle but since the 1.13 I have a Null message when they do so. After investigating it is because the m_ActualAttackType = Null when I launch the attack Maybe I don’t do it the right way but it was working in 1.12 I think the new vanilla ability for zombie to hit moving player is the cause. I try to get an new ActualAttackType but I’m stuck because GetAttackGroup is protected My side, I finaly found a way to avoid the Null error messages but it force me to override the FightLogic () and I’m not sure it will work for all possible cases. So I was wandering if it would be possible to add Null check in FightLogic or make modifications with the same result or make GetAttackGroup non protected or give a workaround to “trigger” a zombie attack without Null message. I join a file with the override I made, Lines Numb 40, 47, 66 and 70 have been modified.
{F2432878}
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