Dayz is all about dynamism and writing new stories each time the player restarts his journey, for most old players there arent so many new stories to write, because they already experienced a lot in the game. What I am proposing is to change the players spawn configuration, so each time they spawn is a new story that he is living. The problem about adding diferent spawns pre-sets is that they need to be balanced, so the player doesnt stay killing himself to get better itens. Thats why I created the following "init.c" code, to bring more dynamism to the game, by adding professions and ramdom pre-sets that make each respawn "unique". I am making it available for everybody, so if you Devs want to test it out or implement it or a better version of it, feel welcome. In the end of the code there is a fixed spawn of a can, a bandage and a knife to make things easier to test, but I recomend taking them off if using on a server.
Also consider changing the iten damage for diferent classes for more realism.
Ps: I wanted to add a Priest setup as in the dayz mod, but there were no clothes that looked like it.