The animation of some objects cannot be changed using the `animate` command, even if they're **simple objects** or their **simulation is disabled**.
For example, when I spawn a wind turbine (`Land_wpp_Turbine_V2_F`), it keeps rotating with time and I can't force it to spin the way I want.
Would it be possible to force it somehow? (even if the effect lasts a single frame)
For example, using an optional bool at the end of the `animate` command args?
object animate ["animName", phase, coef, forced]