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T121635
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{F42711} {F42712} {F42713} AI units transferred to the headless client ignore gunshots from player/s. When the locality of the AI is transferred back to the server (or never moved in the first place) AI react correctly. I've attached a demo mission which gives the user an addAction to change AI to the HC, please allow time for them to change (10-15 seconds). This was done in a vanilla environment, the client is the stable 1.64 release (1.64.0.138732) and so is the server. The only none vanilla element as you'll see from the logs is the -serverMod=@ASM which is used to monitor the locality of the AI. ``` Server launch params: -port=2230 -config=C:\arma\profiles\server.cfg -cfg=C:\arma\profiles\basic.cfg -profiles=C:\arma\profiles\server -serverMod=@ASM -enableHT -nosound``` ``` HC launch params: -client -connect=127.0.0.1 -password=***** -port=2230 -profiles=C:\arma\profiles\hc -enableHT -nosound``` Server.cfg contains the required code ``` localClient[] = {"127.0.0.1"}; headlessClients[] = {"127.0.0.1"}; battleyeLicense = 1; ```
{F42711} {F42712} {F42713} AI units transferred to the headless client ignore gunshots from player/s. When the locality of the AI is transferred back to the server (or never moved in the first place) AI react correctly. I've attached a demo mission which gives the user an addAction to change AI to the HC, please allow time for them to change (10-15 seconds). This was done in a vanilla environment, the client is the stable 1.64 release (1.64.0.138732) and so is the server. The only none vanilla element as you'll see from the logs is the -serverMod=@ASM which is used to monitor the locality of the AI. ``` Server launch params: -port=2230 -config=C:\arma\profiles\server.cfg -cfg=C:\arma\profiles\basic.cfg -profiles=C:\arma\profiles\server -serverMod=@ASM -enableHT -nosound``` ``` HC launch params: -client -connect=127.0.0.1 -password=***** -port=2230 -profiles=C:\arma\profiles\hc -cpuCount=2`` Server.cfg contains the required code ``` localClient[] = {"127.0.0.1"}; headlessClients[] = {"127.0.0.1"}; ```
{F42711} {F42712} {F42713} AI units transferred to the headless client ignore gunshots from player/s. When the locality of the AI is transferred back to the server (or never moved in the first place) AI react correctly. I've attached a demo mission which gives the user an addAction to change AI to the HC, please allow time for them to change (10-15 seconds). This was done in a vanilla environment, the client is the stable 1.64 release (1.64.0.138732) and so is the server. The only none vanilla element as you'll see from the logs is the -serverMod=@ASM which is used to monitor the locality of the AI. ``` Server launch params: -port=2230 -config=C:\arma\profiles\server.cfg -cfg=C:\arma\profiles\basic.cfg -profiles=C:\arma\profiles\server -serverMod=@ASM -enableHT -nosound``` ``` HC launch params: -client -connect=127.0.0.1 -password=***** -port=2230 -profiles=C:\arma\profiles\hc
-enableHT -nosound```
-cpuCount=2``
Server.cfg contains the required code ``` localClient[] = {"127.0.0.1"}; headlessClients[] = {"127.0.0.1"};
battleyeLicense = 1;
```
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