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T162005
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assignedTarget _unit Running this on a dedicated server returns objNull when AI _unit (local to server) targets player on client. Returns player object when run on a player hosted server. I.e. it works correctly when run on a player hosted server, if the target is a player on the player hosted server or on a client.
assignedTarget _unit Running this on a dedicated server returns objNull when AI _unit (local to server) targets player on client. This is the case even after _unit has started firing at target. Returns player object when run on a player hosted server. I.e. it works correctly when run on a player hosted server, if the target is a player on the player hosted server or on a client.
assignedTarget _unit Running this on a dedicated server returns objNull when AI _unit (local to server) targets player on client.
This is the case even after _unit has started firing at target.
Returns player object when run on a player hosted server. I.e. it works correctly when run on a player hosted server, if the target is a player on the player hosted server or on a client.
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