1. Start singleplayer editor.
2. Place down a player-sniper unit, and a 1mx1m user texture object, facing the player.
3. Set the target-object's texture in its init: this setObjectTexture [0,"#(rgb,8,8,3)color(1,0,0,1)"];
4. Set the target to any range away from the player
5. Observe the apparent angle of the target with your scope's mil-dots
6. Calculate the size of the target at the set distance and the observed angle
7. Observe that the size resulting from the calculation is not 1m, and thus the mil-dot spacing on the scope is incorrect