Unhandled exception occurs sometimes (randomly) during the following process: **Spawning item near player**, **Sending Request to player to put it in inventory**
**Spawning item near player**
- Creating item by using SpawnEntityPrefab
- Getting RplId of object
- Sending RplId to player
**Sending Request to player to put it in inventory**
- Player recieves RplId
- Function in callqueue checks every 10ms if item erxists
- If object is streamed, item will put into inventory via InventoryStorageManager.TryInsertItem
The last entey in console log is debug output after sending the rpl is. Some ms after that the server crashes.
Most of the time everything works perfectly and items will be put into players inventory, but like every thound requests the server crashes at this point with the attached crash files.