It could be tied to spawning gunner on static M2 or just M3 tripod (since it's a Turret too):
```
'Turret','Assets/Weapons/Tripods/M3/Tripod_M3.xob'
SCR_BaseCompartmentManagerComponent compartmentManager = SCR_BaseCompartmentManagerComponent.Cast(m_Turret.FindComponent(SCR_BaseCompartmentManagerComponent));
if (!compartmentManager)
continue;
compartmentManager.SpawnDefaultOccupants({ECompartmentType.TURRET});
```