This topic is more complicated, as Assets/Content need time and resources, so I can understand if these will not be considered, but no harm in placing them here anyhow, especially as their additions could see Reforger then being "Content complete".
Kepp in mind that also I am not saying we should get all these in the same package, but at least some over some updates, or even a new post release Roadmap, in the lead up to finally wrapping up Reforger development and going all-in on Arma 4.
**FIA:**
1. Some randomization in headgear and clothes, to make them a bit more ragtag
2. some new assets like balaclavas/face covers
3. T-55?
4. Kozlice Shotgun
5. M1911
6. CZ 550
7. Sa 25 Submachine Gun
**Soviets:**
1. Mi-24 Hind
2. T-72
3. BMP-2
5. AKS-74 + N Variant
6. BM-21 Grad
7. 9K38 Igla
**US/NATO:**
1. AH-64 Apache
2. M1 Abrams
3. Bradley Fighting Vehicle
4. AAV-7A1 Amphibious Vehicle
5. MLRS Launcher
6. FIM-92 Stinger
**Civilian:**
1. A sort of longcoat for use in those cold winter months (maybe even longcoats for Officers of the Soviets and NATO)
2. A Tank-Top, with striped variants for different branches of the Soviet military
3. Civilian versions of the Mi-8, used for Search and Rescue/Fire Fighting
4. More civilian gear in the form of uniforms for Police, and a police car, and for fire fighters.
**General:**
1. New heads for both NATO and Soviet forces, that have camo on them, could be useful for special forces units
2. Some form of boat/boats, considering we are on Islands
**Large Content:**
So this sections contents would definitely require resources and time to make, so I would not be surprised if little or none of this is added
1. Kolgujev, alongside introducing officially the "Wastelands" mode (name placeholder) popularized in Arma 3, with 3 teams fighting over resources and equipment randomly generated across the map to destroy each other
2. Nogova, alongside introducing "Conquest" mode (name placeholder) where one side fights to conquer strategic areas across the map held by the AI opposing faction (both can be set in settings) and were each area taken has a QRF response to try and push them back, getting more intense as the fighting get closer to the AI HQ, once conquered, players win