If you create a trigger, and an object inside it, and then shoot next to them at zombies, the server crashes.
This only happens with a static object inside, if you remove it, or replace it with an inventory item, a car, etc., everything works well.
```
vector m_position = GetGame().GetPlayer().GetPosition();
Trigger m_trigger = GetGame().CreateObject("Trigger", m_position);
Object m_shit = GetGame().CreateObject("ShitGround", m_position);
```
{F2101741}