*edit*
User "fraczek" has recently put the idea behind this ticket in a very short form:
I will just quote him:
"Do not share World Interaction with Playable Character Interaction. No more scroll wheel options for things you point at mixed with detonate satchels and change weapon. Simply adopt ACE-like system of separate Self interaction and separate World interaction. The Space key could be used for World - it's already ingame, context sensitive so it would do all from opening doors to accessing gear crates to getting into vehicles. If there were more options for a given object, like vehicle positions, a simple pop-up menu would do. And the key would do nothing else than that. Generations of gamers are used to one key for picking up objects and opening doors from simpler shooters, why not here? "
http://forums.bistudio.com/showthread.php?149936-Taking-the-scroll-menu-to-the-chopping-block&p=2428296&viewfull=1#post2428296 [^]