There is a point during a Game Master session when spawned entities will require more than a few dozen seconds to be visible. See video for an example.
This is reproducible 100% of the time for me on servers with:
- default settings
- defined streaming budget settings (-staggeringBudget 32 -streamingBudget 500 -streamsDelta 100)
- defined double streaming budget settings (-staggeringBudget 64 -streamingBudget 1000 -streamsDelta 200)
Also public servers currently online on this version.
Things I've noticed:
- removing entities might speed up display of entities already lagging
- reducing entity count does not seem to improve lag for entities being spawned afterward
- this problem appears sooner when multiple Game Masters are in session