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T183910
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Running a custom HumanCommandScript, call SetHeading. The character will keep its current heading. Using SetOrientation on the chracater works, but lacks the smooth interpolation that SetHeading would provide.
Running a custom HumanCommandScript, call SetHeading in PreAnimUpdate. The character will keep its current heading. Using SetOrientation on the chracater works, but lacks the smooth interpolation that SetHeading would provide.
Running a custom HumanCommandScript, call SetHeading
in PreAnimUpdate
. The character will keep its current heading. Using SetOrientation on the chracater works, but lacks the smooth interpolation that SetHeading would provide.
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