I realized the problem is because of the bool in ItemBase
```
override bool IsHeavyBehaviour()
{
if (m_ItemBehaviour == 0)
{
return true;
}
return false;
}
```
heavyItem=1; exists inside of configs and makes it seem like itemBehaviour = 0 is redundant, when in reality itemBehaviour is more important. I would suggest checking for both variables to improve modding clarity.