**getFCSAimPoint**
Description: Returns the position (in relative model coordinates ASL; coords with Target as `objNull` are given as if `weaponDirection` is `[0, 1, 0]` ) of the projected aimpoint for the given FCS of the current weapon. Returns are calculated based on the following cases of the weapon's `ballisticsComputer` config entry in `WeaponsConfig`:
- ballisticsComputer = 0; // Aimpoint returned is `aimPos` of the particular target; `objNull` as Target returns [0, 0, 0];
- ballisticsComputer = 1; // Aimpoint returned is of predicted impact point, were sights properly aligned; `objNull` as Target returns [0, 0, 0];
- ballisticsComputer = 2; // Aimpoint returned is `aimPos` of the particular target, plus the added height of the zeroing to compensate projectile drop; `objNull` as Target returns height difference of bullet drop at zeroed distance versus straight line distance; [0, zeroingDistance, bulletDropHeight];
- ballisticsComputer = 4; // Aimpoint returned is predicted intercept point that's needed to be aimed at; `objNull` as Target returns [0, 0, 0];
- ballisticsComputer = 8; // Aimpoint returned is the bomb CCIP impact point; as displayed/calculated on a plane's HUD; `objNull` as Target returns the bomb CCIP impact point;
- ballisticsComputer = 16; // Aimpoint returned is of predicted impact point, were sights properly aligned; `objNull` returns stored impact point based on laser and range, [metersLeftRightOfWeaponToImpact, metersForwardToImpact, metersUpDownToImpact];
Syntax 1: __Unit__ getFCSAimPoint __Target__; <OBJECT>, <OBJECT>; Syntax 1 uses `currentWeapon` of the Unit;
Syntax 2: __Unit__ getFCSAimPoint [__Target__ , __WeaponName__]; <OBJECT>, <OBJECT>, <STRING>; Syntax 2 uses listed weapon on the chassis; If Unit doesn't have the weapon of WeaponName, returns `[0, 0, 0]`;
~~Return: __ImpactPointASL__ ; <ARRAY>; Position ASL in model reference space;~~
__Return: ImpactPointASL ; <ARRAY of ARRAYS>; for each `ballisticsComputer` type, e.g. `ballisticsComputer = 4 + 2;`__
__ARRAY = [ Number Type of FCS , Position ASL in model reference space of returned point];__
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Reasoning:
The command `getFCSAimPoint` provides script-makers with the capability of using the same engine-level predicted points of impact. This can facilitate the usage of `lockCameraTo` for automatic target tracking, access to CCIP computations for dropped bombs (or even setup for a script based Constantly Calculated Release Point and automatic release) in a quick engine-level command, rather than having to rely on inefficient stepwise SQF or extension-based scripts to calculate these impact points.