spawn offroad C_Offroad_01_F
call it car
execute
[] spawn {
player moveInCargo [car, 4];
waitUntil {player in car};
hint str [car getCargoIndex player, assignedVehicleRole player];
};
non human turret cargo, returns
will be [4, ["cargo", [0]]]
should be [4, ["cargo"]]
for armed offroad:
both
[] spawn {
player moveInCargo [car, 0];
waitUntil {player in car};
hint str [car getCargoIndex player, assignedVehicleRole player];
};
and
[] spawn {
player moveInCargo car;
waitUntil {player in car};
hint str [car getCargoIndex player, assignedVehicleRole player];
};
return
[0,[]]