If you have destroyed a forest with setdamage.
After the reconnect if you execute
```
hint str (nearestTerrainObjects [player, [], 10, false] select {damage _x >= 1})
```
You will see that this return nothing, because damage command return 0 instead 1.
But the command damage need to return 1 because all trees has fallen.
So I think, when you reconnect you receive the data of object that he was "restored" but you don't have the effect of "restored"