class RocketExplosion
{
class LightExp
{
simulation = "light";
type = "ExploLightMed";
position[] = {0,0,0};
intensity = 0.001;
interval = 1;
lifeTime = 0.5;
};
class GrenadeExp1
{
simulation = "particles";
type = "GrenadeExp1"; //<-------should be "GrenadeExp"
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 0.5;
};
class SmallSmoke1
{
simulation = "particles";
type = "SmallSmokeFast1";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};