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T120535
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Change Details
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1. For Example, create any **CfgVehicles** with inventory allowed 2. Put inside any of another container object (//uniform, vest, backpack//) 3. Fill the object container to no space. 4. Perform a swap of that object from vehicle inventory dialog part with one that you currently own. 5. Mirrored objects.
1. For Example, create any **CfgVehicles** with inventory allowed 2. Put inside any of another container object (//uniform, vest, backpack//) 3. Fill the **CfgVehicles** object container to no space. 4. Perform a swap of that object from vehicle inventory dialog part with one that you currently own. 5. Mirrored objects.
1. For Example, create any **CfgVehicles** with inventory allowed 2. Put inside any of another container object (//uniform, vest, backpack//) 3. Fill the
**CfgVehicles**
object container to no space. 4. Perform a swap of that object from vehicle inventory dialog part with one that you currently own. 5. Mirrored objects.
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