1. Create a display config with some control (ST_PICTURE):
```
class RscButton;
class MyDisplay {
idd = 121212;
movingEnable = false;
enableSimulation = true;
controlsBackground[] = {};
objects[] = {};
class controls {
class SomeCtrl: RscButton
{
idc = 1200;
type = 1;
style = 48;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = safeZoneX + 0.5*safeZoneW - 0.1;
y = safeZoneY + 0.5*safeZoneH - 0.1;
w = 0.2;
h = 0.2;
colorText[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorFocused[] = {1,1,1,1};
colorBackgroundActive[] = {1,1,1,1};
offsetX = 0;
offsetY = 0;
colorDisabled[] = {0.3,0.3,0.3,0};
colorBackgroundDisabled[] = {0.7,0.7,0.7,0};
offsetPressedX = 0.002;
offsetPressedY = 0.002;
colorShadow[] = {0,0,0,0};
shadow = 0;
colorBorder[] = {0,0,0,1};
borderSize = 0;
soundEnter[] = {"",0.1,1};
soundPush[] = {"",0.1,1};
soundClick[] = {"",0.1,1};
soundEscape[] = {"",0.1,1};
font = "PuristaMedium";
sizeEx = 0.04;
};
};
};
```
2. Run this command in debug console:
```
[] spawn {
_d = findDisplay 46 createDisplay "MyDisplay";
_c = _d displayCtrl 1200;
sleep 2;
_c ctrlSetText "#(argb,8,8,3)color(1,0,0,1)";
hint ctrlText _c;
}
```
It still returns `"#(argb,8,8,3)color(1,1,1,1)"` as the text. However, you can clearly see that the control has turned red. So `ctrlSetText` has changed the color, not text.