When the HUD is disabled **using the default key binding** (long press ` - tilde key) the item in the survivor's hand is still displayed in the bottom left corner. When in a vehicle, disabling the HUD in this way, still shows the car's HUD controls as well as car interactions (start engine, open/closer door).
This breaks immersion for players who are filming cinematics or players and/or streamers who want a clean HUD.
A **partial** workaround exists. That workaround is to disable the HUD in the game options menu. It's a partial fix because it has some undesirable effects. **First and foremost, because the game's behavior has changed when disabling the HUD/Quickbar (QB) from the menu as opposed to the key bindings**. This change in behavior may have been planned or itself is a bug but I'd not seen anything relatable in the patch notes. For more on that change in behavior see **//"Issues With Game options HUD/QB Settings"//** in additional information.
Getting back to this bug and the associated workaround though:
- **Even if you disable the HUD in the game options**, when you enter a vehicle, the lower lefthand area still shows the car's HUD.
- If you do disable the HUD in the game options and then enter/exit the vehicle you start to see the stamina and noise indicators and there is no way to hide them (i.e. long press tilde does nothing). The only solution at that point is to force the game to "refresh" those options by **toggling any game options setting** (i.e. change **and** apply any UI element such as the crosshair, server messages, QB, or even the HUD itself. Though I should note that toggling the HUD requires you toggle and apply 2x if you want to keep the HUD disabled).
In the end it will be most helpful to watch my linked unlisted YT video. Bear in mind I made it while sick with the flu... ;)
[[ https://www.youtube.com/watch?v=Z1u4PrZOFTY | Unlisted YT Video Illustrating these Multiple Issues]]