I am using the following config.cpp to attempt to change the A10:
class cfgPatches
{
class UwU_A10
{
author[]=
{
"Ultima-weapon"
};
requiredVersion=0.1;
requiredAddons[]=
{
"USAF_A10"
};
units[]=
{
"A10_UwU",
"A10_Black01_UwU",
"A10_Desert01_UwU",
"A10_Green01_UwU",
"A10_Winter01_UwU",
"A10_Hog_UwU",
"A10_Panth_UwU",
"A10_Shark_UwU",
"A10_Black02_UwU",
"A10_Black_Hog_UwU",
"A10_Black_Panther_UwU",
"A10_Black_Shark_UwU",
"A10_Desert02_UwU",
"A10_Green02_UwU",
"A10_Green_Hog_UwU",
"A10_Green_Shark_UwU",
"A10_Winter02_UwU"
};
weapons[]={};
fileName="UwU_Configs.pbo";
};
};
#define A10_CONFIG(NAME,OLDNAME,DN,TEXTURE1,TEXTURE2) \
class ##NAME##: ##OLDNAME## \
{ \
dlc="UwU_Mod"; \
author="Ultima-weapon"; \
scope=2; \
scopeCurator=2; \
displayName=##DN##; \
hiddenSelectionsTextures[]= \
{ \
##TEXTURE1##, \
##TEXTURE2##, \
"", \
"" \
}; \
vehicleClass="Air"; \
armor=300; \
fuelCapacity=2000; \
maximumLoad=2000; \
};
class CfgVehicles
{
class USAF_A10;
A10_CONFIG(A10_UwU,USAF_A10,"A-10","\USAF_A10\data\a10_01_co.paa","\USAF_A10\data\a10_02_co.paa");
A10_CONFIG(A10_Black01_UwU,USAF_A10,"A-10 (Black 1)","\USAF_A10\skins\a10_01_black_co.paa","\USAF_A10\skins\a10_02_black_co.paa");
A10_CONFIG(A10_Desert01_UwU,USAF_A10,"A-10 (Desert 1)","\USAF_A10\skins\a10_01_desert_co.paa","\USAF_A10\skins\a10_02_desert_co.paa");
A10_CONFIG(A10_Green01_UwU,USAF_A10,"A-10 (Green 1)","\USAF_A10\skins\a10_01_green_co.paa","\USAF_A10\skins\a10_02_green_co.paa");
A10_CONFIG(A10_Winter01_UwU,USAF_A10,"A-10 (Winter 1)","\USAF_A10\skins\a10_01_winter_co.paa","\USAF_A10\skins\a10_02_winter_co.paa");
A10_CONFIG(A10_Hog_UwU,USAF_A10,"A-10 (Hog)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_hog.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co.paa");
A10_CONFIG(A10_Panth_UwU,USAF_A10,"A-10 (Panther)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_panth.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co.paa");
A10_CONFIG(A10_Shark_UwU,USAF_A10,"A-10 (Shark)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_shark.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co.paa");
A10_CONFIG(A10_Black02_UwU,USAF_A10,"A-10 (Black 2)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_black.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_black.paa");
A10_CONFIG(A10_Black_Hog_UwU,USAF_A10,"A-10 (Black Hog)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_black_hog.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_black.paa");
A10_CONFIG(A10_Black_Panther_UwU,USAF_A10,"A-10 (Black Panther)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_black_panth.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_black.paa");
A10_CONFIG(A10_Black_Shark_UwU,USAF_A10,"A-10 (Black Shark)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_black_shark.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_black.paa");
A10_CONFIG(A10_Desert02_UwU,USAF_A10,"A-10 (Desert 2)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_desert.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_desert.paa");
A10_CONFIG(A10_Green02_UwU,USAF_A10,"A-10 (Green 2)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_green.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_green.paa");
A10_CONFIG(A10_Green_Hog_UwU,USAF_A10,"A-10 (Green Hog)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_green_hog.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_green.paa");
A10_CONFIG(A10_Green_Shark_UwU,USAF_A10,"A-10 (Green Shark)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_green_shark.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_green.paa");
A10_CONFIG(A10_Winter02_UwU,USAF_A10,"A-10 (Winter 2)","\UwU_Configs\Vehicles\Air\A10\skins\a10_01_co_winter.paa","\UwU_Configs\Vehicles\Air\A10\skins\a10_02_co_winter.paa");
};
Load the game with the USAF Mod and the config mod, go to the editor, add an A10, preview, walk up next to the A10 and try to access the inventory from outside. Enter the A10, you will be able to access it.