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T182197
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Several plank piles are spawned incorrectly, dynamic event engine porobably always snapps them to the surface, and does not take other objects into accounting. To fix this, you can spawn them with explicitly set `Y` atribute (that works for me when defining eventgroups, so should also work for simple - single item events)
**Several plank piles are spawned incorrectly, dynamic event engine porobably always snapps them to the surface, and does not take other objects into accounting. To fix this, you can spawn them with explicitly set `Y` atribute (that works for me when defining eventgroups [item will not snap and will be keep it's innitial pitch = 0], so should also work for simple - single item events)**
**
Several plank piles are spawned incorrectly, dynamic event engine porobably always snapps them to the surface, and does not take other objects into accounting. To fix this, you can spawn them with explicitly set `Y` atribute (that works for me when defining eventgroups
[item will not snap and will be keep it's innitial pitch = 0]
, so should also work for simple - single item events)
**
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