Some of these commands might be multithreadable, which could make them faster:
```
//arrays
arrayIntersect
insertAt
inAreaArray
//positions
selectBestPlaces (multithreaded sampling of random positions)
findEmptyPosition
findEmptyPositionReady
isFlatEmpty
//controls
tvExpandAll
tvSortAll
tvSortByValueAll
//misc
lineIntersectsSurfaces (checking both lods at the same time? or maybe even breaking up the search line in full search mode, -1)
```
maybe `near(est)XXX` commands too?