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T153531
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1. Load The Test Mission {F1907329} 2. Rest your Weapon on a steep hill 3. execute Code in Debug Console ``` JK_fnc_test = { player getRelDir player; player setVectorDirAndUp [vectorDir player, [0, 0, 1]]; }; if (isNil "JK_Test") then { JK_Test = addMissionEventHandler ["EachFrame", { call JK_fnc_test; }] }; ```
1. Load The Test Mission {F1907329} 2. Rest your Weapon on a steep hill 3. Go into 3rd Person 4. execute Code in Debug Console ``` JK_fnc_test = { player getRelDir player; player setVectorDirAndUp [vectorDir player, [0, 0, 1]]; }; if (isNil "JK_Test") then { JK_Test = addMissionEventHandler ["EachFrame", { call JK_fnc_test; }] }; ```
1. Load The Test Mission {F1907329} 2. Rest your Weapon on a steep hill 3.
Go into 3rd Person 4.
execute Code in Debug Console ``` JK_fnc_test = { player getRelDir player; player setVectorDirAndUp [vectorDir player, [0, 0, 1]]; }; if (isNil "JK_Test") then { JK_Test = addMissionEventHandler ["EachFrame", { call JK_fnc_test; }] }; ```
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