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I thought this was fixed by now?! Isn't there a function that checks how far someone has traveled in some amount of time and disconnects them if they move too fast? Or are they hiding in wall/under ground/on roof and just teleporting a short way to get around his check?
I thought this was fixed by now?! Isn't there a function that checks how far someone has traveled in some amount of time and disconnects them if they move too fast? Or are they hiding in wall/under ground/on roof and just teleporting a short way to get around his check?
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