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T75793
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1. Create a model in max 2. Rig it and paint weights with a skin modifer 3. Animate it. 4. Export as FBX 5. Import into O2 as FBX 6. ????
1. Create a model in max 2. Rig it and paint weights with a skin modifer 3. Animate it. 4. Export as FBX 5. Import into O2 as FBX 6. ????
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