After upgrading 1.68. some statuses of the subordinate AI purchased the wrong names.
Example - When the player is a commander orders his subordinates to stop any movement then, all icons of this subordinates have a status - "Busy". Why it has the status busy, if there were always status- "Waiting" or "Stop"( I don't remember exactly). The "Busy" status must be in unit if it was ordered and the order is in process.
In this case, any idle subordinate unit, should not have the status of "busy", because it misleads the player-commander/
I also noticed that if you order an Engineer to Repair the damaged vehicle, then the status of this unit will "Heal" What the hell is "Heal", if the status of this unit always was a "Repair"!?