open editor
- spawn your group (Blue or else);
- place some kinds of empty vehicles: Ifrit, Hunter, Strider,...
even HMG, helicopters, planes if you want
- run the mission
- in debug console, you can test it when you want with a simple
0 = [] spawn {while {true} do {hint format ["side: %1",side cursorTarget]; sleep 0.5}}; // this hints the side of the object/unit you point at.
- Order units of your group (side) to mount into a vehicle and point at this vehicle. Read the hinted side of this vehicle while units are going to vehicle, then when inside, then when disembarked;
- remark differences between vehicles which the class is supposed to be in your side and all other ones. For example: empty Hunter for Blufor, empty Ifrit for Opfor, empty Strider for independant.
- emptied (after disembark) vehicle are civilian if the former class side B_.. O_... isn't yours.