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T73719
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1. Create an unit in the editor. 2. Add this to its init field "this addEventHandler ["HandleDamage", {}];" 3. Spawn a second unit, preferably friendly to the first unit's side so that it doesn't shoot the player. 4. Repeatedly shoot the EH applied unit.
1. Create an unit in the editor. 2. Add this to its init field "this addEventHandler ["HandleDamage", {}];" 3. Spawn a second unit, preferably friendly to the first unit's side so that it doesn't shoot the player. 4. Repeatedly shoot the EH applied unit.
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