Please follow the steps in order:
1. - Please open the Altis map for optimal experience inside the Eden editor,
2. - Place a soldier on the ground,
3. - Start the mission,
4. - Look at an open area (preferably flat, such as the Airfield) where you would like the tree to spawn,
5. - Open the debug console,
6. - Type the following and execute each block in order:
```
pos = player getRelPos [15, 8];
```
7. - Execute the code
{F54931}
```
tree = createSimpleObject ["a3\plants_f\Tree\t_PinusS2s_F.p3d", pos];
```
8. - Execute the code
{F54932}
```
tree setPos [pos select 0, pos select 1,8];
```
9. - Execute the code
{F54933}
10. - Enter camera mode
{F54934}
11.- Distance yourself from the object until it is no longer in render distance
{F54935}
12.- Hover back in at a different angle. Notice how the object appears almost transparent. This is more prominently shown in the video above in certain areas of the map where the object is truly transparent and will not be seen until rendered in. I've flown with other pilots that have experienced this issue.
{F54936}
13. Repeat steps 11-12