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T113332
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I imagine there are many exploitable locations such as this and you guys are probably gathering info on players camp/loot storage locations. I'd recommend cross checking those locations with buildings rocks and other static meshes. Let them show you where you may need more collision.
I imagine there are many exploitable locations such as this and you guys are probably gathering info on players camp/loot storage locations. I'd recommend cross checking those locations with buildings rocks and other static meshes. Let them show you where you may need more collision.
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