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{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead. {F42030} # Unzip attached test mission "AI_blind_fire2.Altis". Open in mission editor. This mission shows AI firing through heavy vegetation. # Note mission setup. Player is invulnerable, enemy AI unit behind bushes (shooter), nearby enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire suppressed weapon. Note nothing happens. The suppressed rifle is quieter than unsuppressed, so shooter does not hear player, and cannot fire upon him. # Remove suppressor. Fire rifle. Note instant fire through the vegetation. # Kill spotter unit. # Fire rifle. Note no more fire comes through the vegetation once the spotter is dead. {F42029} # Unzip attached test mission "AI_blind_suppress.Altis". Open in mission editor. This mission shows AI giving suppressing fire through a door. # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door, outside enemy near the windmill (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. Player is around 300m from the shooter, compared to 100m in the direct fire repros. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note no fire through the door as the player is too far away for the shooter to hear your weapon. # Open debug console. Execute: insideMan suppressFor 5 # Resume mission. Note suppressing fire coming through the blue door. # Once suppressing fire stops, kill the spotter. # Open debug console. Execute: insideMan suppressFor 5 # Resume mission. Note no more fire through the door once the spotter is dead.
{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead. {F42030} # Unzip attached test mission "AI_blind_fire2.Altis". Open in mission editor. This mission shows AI firing through heavy vegetation. # Note mission setup. Player is invulnerable, enemy AI unit behind bushes (shooter), nearby enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire suppressed weapon. Note nothing happens. The suppressed rifle is quieter than unsuppressed, so shooter does not hear player, and cannot fire upon him. # Remove suppressor. Fire rifle. Note instant fire through the vegetation. # Kill spotter unit. # Fire rifle. Note no more fire comes through the vegetation once the spotter is dead. {F42029} # Unzip attached test mission "AI_blind_suppress1.Altis". Open in mission editor. This mission shows AI giving suppressing fire through a door. # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door, outside enemy near the windmill (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. Player is around 300m from the shooter, compared to 100m in the direct fire repros. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note no fire through the door as the player is too far away for the shooter to hear your weapon. # Open debug console. Execute: insideMan suppressFor 5 # Resume mission. Note suppressing fire coming through the blue door. # Once suppressing fire stops, kill the spotter. # Open debug console. Execute: insideMan suppressFor 5 # Resume mission. Note no more fire through the door once the spotter is dead.
{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead. {F42030} # Unzip attached test mission "AI_blind_fire2.Altis". Open in mission editor. This mission shows AI firing through heavy vegetation. # Note mission setup. Player is invulnerable, enemy AI unit behind bushes (shooter), nearby enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire suppressed weapon. Note nothing happens. The suppressed rifle is quieter than unsuppressed, so shooter does not hear player, and cannot fire upon him. # Remove suppressor. Fire rifle. Note instant fire through the vegetation. # Kill spotter unit. # Fire rifle. Note no more fire comes through the vegetation once the spotter is dead. {F42029} # Unzip attached test mission "AI_blind_suppress
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.Altis". Open in mission editor. This mission shows AI giving suppressing fire through a door. # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door, outside enemy near the windmill (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. Player is around 300m from the shooter, compared to 100m in the direct fire repros. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note no fire through the door as the player is too far away for the shooter to hear your weapon. # Open debug console. Execute: insideMan suppressFor 5 # Resume mission. Note suppressing fire coming through the blue door. # Once suppressing fire stops, kill the spotter. # Open debug console. Execute: insideMan suppressFor 5 # Resume mission. Note no more fire through the door once the spotter is dead.
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