modded class PlayerBase extends ManBase
{
private bool m_isAdmin = false;;
void PlayerBase()
{
RegisterNetSyncVariableBool("m_isAdmin");
}
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
setAdminPlayer(m_isAdmin);
}
void setAdminPlayer(bool state)
{
if (!IsAlive()) return;
m_isAdmin = state;
SetFlags(EntityFlags.SYNCHRONIZATION_DIRTY, true);
SetSynchDirty();
}
}