Create an object with proxies on resolution lods.
(0,1,2,3 etc)
NewWell.p3d
Config.cpp entry:
```
class Land_Object : HouseNoDestruct {
scope = 1;
model = "TrueDolphin\map_assets\buildings\NewWell.p3d";
class AnimationSources
{
class Arm
{
source="user";
initPhase=0;
animPeriod=0.8;
};
};
};
```
4_World entry:
```class Land_Object : Well{}```