Arma 3 dedicated server lags out completly and as a result every player connected gets kicked for exceeding the MaxDesync or MaxPing limit set in the server.cfg when one is set, BattlEye: Client Not Responding if MaxDesync and MaxPing aren't set.
Sometimes the players can reconnect after that but sometimes they can't even reconnect and the server has to be rebooted manually.
```
19:21:42 Server load: FPS 33, memory used: 2819 MB, out: 7835 Kbps, in: 710 Kbps, NG:0, G:5546, BE-NG:0, BE-G:0, Players: 97 (L:1, R:0, B:0, G:95, D:1)
19:21:47 Server load: FPS 29, memory used: 2819 MB, out: 10455 Kbps, in: 769 Kbps, NG:0, G:18330, BE-NG:0, BE-G:0, Players: 97 (L:1, R:0, B:0, G:95, D:1)
19:21:52 Player Mouleshote disconnected.
19:21:52 BattlEye Server: Player #333 Mouleshote disconnected
19:21:52 Server load: FPS 29, memory used: 2820 MB, out: 9640 Kbps, in: 688 Kbps, NG:16544, G:48830, BE-NG:0, BE-G:0, Players: 96 (L:0, R:0, B:0, G:95, D:1)
19:21:57 Server load: FPS 21, memory used: 2828 MB, out: 18149 Kbps, in: 793 Kbps, NG:0, G:12596, BE-NG:0, BE-G:0, Players: 96 (L:0, R:0, B:0, G:95, D:1)
19:21:58 [BLW] Thibaut Boulawa uses modified data file
19:22:00 BattlEye Server: Player #333 [BLW] Thibaut Boulawa (77.195.110.71:2304) connected
19:22:00 Player [BLW] Thibaut Boulawa connecting.
19:22:02 Server load: FPS 19, memory used: 2830 MB, out: 21290 Kbps, in: 825 Kbps, NG:0, G:20180, BE-NG:0, BE-G:0, Players: 97 (L:1, R:0, B:0, G:95, D:1)
19:22:02 BattlEye Server: Player #333 [BLW] Thibaut Boulawa - BE GUID: afc7bec04654ff98923aabdc25517981
19:22:02 Player [BLW] Thibaut Boulawa connected (id=76561198355646624).
19:22:02 BattlEye Server: Verified GUID (afc7bec04654ff98923aabdc25517981) of player #333 [BLW] Thibaut Boulawa
19:22:07 Server load: FPS 14, memory used: 2839 MB, out: 27873 Kbps, in: 945 Kbps, NG:15792, G:23782, BE-NG:0, BE-G:0, Players: 97 (L:1, R:0, B:0, G:95, D:1)
19:22:12 Server load: FPS 4, memory used: 2857 MB, out: 35350 Kbps, in: 1066 Kbps, NG:0, G:263363, BE-NG:9, BE-G:0, Players: 97 (L:1, R:0, B:0, G:95, D:1)
19:22:28 Server load: FPS 0, memory used: 3081 MB, out: 15744 Kbps, in: 1154 Kbps, NG:260192, G:3995115, BE-NG:54, BE-G:0, Players: 97 (L:0, R:1, B:0, G:95, D:1)
19:22:33 Paul Renner uses modified data file
19:22:33 Server load: FPS 0, memory used: 2939 MB, out: 121094 Kbps, in: 491 Kbps, NG:85164, G:2571835, BE-NG:63, BE-G:0, Players: 98 (L:1, R:1, B:0, G:95, D:1)
```
Console logs show ServerFPS go to 33FPS to 0 in 40 secs with no particular activity on the server at the moment.
As a result, every player on the server gets kicked:
```
19:23:08 Kicking player name='[S.K.B]Elpolo elchapo' ID=1058031782, steamID=76561198202629844. Ping too high (834/ 300 ms)
19:23:08 Kicking player name='[MG] SmilleRR Akrapovic' ID=269983191, steamID=76561198154605798. Desync too high (256/ 150 )
19:23:08 Kicking player name='[L.A.D]Capone Tinel' ID=1844009206, steamID=76561198063403303. Ping too high (888/ 300 ms)
19:23:08 Kicking player name='[BLW] Clement Boulawa' ID=1207587198, steamID=76561198126595972. Desync too high (192/ 150 )
19:23:08 Kicking player name='[SG-AS] Lavoiserie J.' ID=114708905, steamID=76561198021743123. Ping too high (674/ 300 ms)
19:23:08 Kicking player name='[BLW] Thibaut Boulawa' ID=1363587942, steamID=76561198355646624. Ping too high (690/ 300 ms)
```
RPT logs show millions of these:
```
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
2020/11/27, 19:22:10 Server: Network message 716a7a4 is pending
```
Network usage on the server when it happens:
```
2020/11/27, 19:22:50 -----------------------------------------------------------------------------------------------------------------------------------------------
2020/11/27, 19:22:50 Server - Sent
2020/11/27, 19:22:50 Type | msg | msg/s | B | B/s | avg. B
2020/11/27, 19:22:50 Type_284 | 14370238 | 263175.13 | 406468016 | 5797667.00 | 28.3
2020/11/27, 19:22:50 Type_23 | 21534790 | 3776.52 | 11215604430 | 1966863.00 | 520.8
2020/11/27, 19:22:50 Type_127 | 39464461 | 4407.97 | 2670095516 | 314986.38 | 67.7
2020/11/27, 19:22:50 Type_133 | 18428256 | 2654.07 | 1085718197 | 156587.30 | 58.9
2020/11/27, 19:22:50 Type_10 | 602491 | 47.55 | 886243745 | 110145.27 | 1471.0
2020/11/27, 19:22:50 Type_453 | 8106433 | 599.53 | 599016621 | 44364.98 | 73.9
2020/11/27, 19:22:50 Type_326 | 44979709 | 2464.95 | 794207623 | 44228.51 | 17.7
2020/11/27, 19:22:50 Type_21 | 808270 | 73.44 | 404769063 | 36777.25 | 500.8
2020/11/27, 19:22:50 Type_92 | 21168416 | 492.77 | 1091413841 | 25600.99 | 51.6
2020/11/27, 19:22:50 Type_462 | 824823 | 91.73 | 190471295 | 21904.84 | 230.9
2020/11/27, 19:22:50 -----------------------------------------------------------------------------------------------------------------------------------------------
2020/11/27, 19:22:50 Server - Received
2020/11/27, 19:22:50 Type | msg | msg/s | B | B/s | avg. B
2020/11/27, 19:22:50 Type_284 | 119058 | 2766.33 | 2690689 | 49828.37 | 22.6
2020/11/27, 19:22:50 Type_127 | 3093842 | 319.34 | 261831192 | 28227.24 | 84.6
2020/11/27, 19:22:50 Type_133 | 2130462 | 271.59 | 143972258 | 18427.99 | 67.6
2020/11/27, 19:22:50 Type_163 | 2771971 | 291.05 | 72948146 | 7868.89 | 26.3
2020/11/27, 19:22:50 Type_255 | 234195 | 19.49 | 91168579 | 7473.51 | 389.3
2020/11/27, 19:22:50 Type_453 | 1049115 | 83.47 | 87916083 | 7035.39 | 83.8
2020/11/27, 19:22:50 Type_326 | 1680595 | 179.89 | 27182128 | 3020.43 | 16.2
2020/11/27, 19:22:50 Type_120 | 229950 | 30.79 | 18568600 | 2572.90 | 80.8
2020/11/27, 19:22:50 Type_92 | 2562080 | 43.68 | 139579871 | 2379.65 | 54.5
2020/11/27, 19:22:50 Type_126 | 126183 | 13.76 | 14616398 | 1608.02 | 115.8
2020/11/27, 19:22:50 -----------------------------------------------------------------------------------------------------------------------------------------------
```
Server basic.cfg:
```
MinBandwidth=400000000;
MaxBandwidth=500000000;
MaxMsgSend=768;
MaxSizeGuaranteed=830;
MaxSizeNonguaranteed=224;
MinErrorToSend=0.004;
MinErrorToSendNear=0.04;
MaxCustomFileSize=0;
```
Server.cfg :
```
hostName = "[FR] Altis Life | Altis4life.net | ts.altis4life.net";
password = "";
passwordAdmin = "********";
serverCommandPassword = "***********";
logFile = "";
motd[] = {};
motdInterval = 3;
maxPlayers = 140;
kickduplicate = 0;
verifySignatures = 2;
allowedFilePatching = 0;
requiredSecureId = 0;
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
disconnectTimeout = 15;
maxdesync = 150;
maxpacketloss = 50;
maxping = 300;
kickClientsOnSlowNetwork[] = { 1, 1, 1, 1};
lobbyIdleTimeout = 100;
voteMissionPlayers = 0;
voteThreshold = 1;
disableVoN = 0;
vonCodecQuality = 30;
vonCodec = 1;
persistent = 1;
timeStampFormat = "full";
BattlEye = 1;
battleyeLicense=1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onDifferentData = "";
regularCheck = "";
onUnsignedData = "kick (_this select 0)";
onhackedData = "kick (_this select 0)";
class Missions
{
class Mission_1
{
template = "A4L_2.3.9.Altis";
difficulty = "Custom";
};
};
```
I've tried millions of things and none of them worked, i am pretty desperate at this point.
It seems to be happening more when more people are connected to the server, although we've had 6 hours uptime with 100+ players without it happening and we've had 10 minutes uptime with 40 players and a freeze.
full logs available here: [[ https://mega.nz/file/uOojRQrZ#03z2dj2CIs0r8QqEtRC44EqqxS7pGqIRebWPpZJxXWM | download ]]