1) **RegisterActions:**
1. Create in 4_World script for RegisterActions:
```
modded class ActionConstructor
{
override void RegisterActions(TTypenameArray actions)
{
super.RegisterActions(actions);
};
};
```
2. Copy this code 123 times
3. Start server & enter the game
4. All actions not work (house open doors, vehicles open doors, fishing etc)
2) **RegisterRecipies:**
1. Create in 4_World script for RegisterRecipies:
```
modded class PluginRecipesManagerBase extends PluginBase
{
override void RegisterRecipies()
{
super.RegisterRecipies();
}
};
```
2. Copy this code 116 times
3. Start server & enter the game
4. All craft recipies not work (create fireplace etc)