# Load a server
# Log in 2 clients (Doesn't matter if its on the same computer or not)
# Run this script on one client
[]spawn{
_clothing = getUnitLoadout player;
player action ["SwitchWeapon", player, player, 100];
player switchCamera cameraView;
uiSleep 0.5;
player setUnitLoadout _clothing;
};
# The other client will see the player that set the loadout with the proper loadout, however their bullets will be silent and their weapons will return as follows;
(Current weapon in hands is a Mk-1 ("srifle_DMR_03_tan_F"), while standing still)
**//getUnitLoadout _player select 0 select 0//**
"srifle_DMR_03_tan_F"
**//currentWeapon _player//**
"Throw"
**//weaponState _player//**
["Throw","HandGrenadeMuzzle","HandGrenadeMuzzle","",0,-1,0]