The following code makes the date be set on the next daytime update frame instead of execution frame; not a problem pre-init but one mid-scenario!
```
5 spawn {
setTimeMultiplier 0.1;
setDate [2001, 01, 01, 16, 30]; // delay
systemChat "setDate 1";
sleep _this;
setDate [2001, 08, 14, 10, 30]; // delay
systemChat "setDate 2";
};
```