Hello,
Here's a convex, closed model I've made for Geometry Level of Detail (LOD). It's just a quick example of a problem I've encountered. This model was created by me and it can be publicly accessed here.
{F3015794}
I'm using `Blender 3.5.1` with `Enfusion tools` installed. My model successfully passes the `Non-Convex` check.
{F3015791}
However, when I import it to `Object Builder` (OB), it fails the `Find Non-Convexities` check.
{F3015783}
Applying `Component convex hull` ensures all components are convex but it also creates holes in the geometry, which leads to a failed `Find Non-Closed` check. Alternatively, it can completely distort the geometry, as in this instance, even though it was convex and closed before applying the `Component convex hull`.
{F3015785}
When I export it from `Blender` as an .obj file, the situation gets even worse. OB identifies all (or nearly all) vertices as parts of the non-convex geometry. It's worth mentioning that this is a simplified version of an issue I've been dealing with for a long time. When I'm creating Geometry LOD for more complex objects like buildings, there are many more areas that OB marks as non-convex.
{F3015780}
Does dev-team have any suggestions on how to import to OB without losing the convexity of the model? I'm getting tired of manually recreating the problematic faces in OB, especially when a model has tens of them.