ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes
ReviveUnconsciousStateMode = 1; //0: basic, 1: advanced, 2: realistic
ReviveRequiredTrait = 0; //0: none, 1: medic trait is required
ReviveRequiredItems = 0; //0: none, 1: medkit, 2: medkit or first aid kit
ReviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed
ReviveDelay = 6; //time needed to revive someone (in secs)
ReviveMedicSpeedMultiplier = 2; //speed multiplier for revive performed by medic
ReviveForceRespawnDelay = 3; //time needed to perform force respawn (in secs)
ReviveBleedOutDelay = 120; //unconscious state duration (in secs)