run this in editor
[] spawn {
box = "Land_Ammobox_rounds_F" createVehicle [0,0,0];
box setPos (player modeltoworld [0,5,0]);
sleep 5; comment "<---- allow object to enter rest state";
box setVelocity [0,0,10];
onEachFrame {
hintSilent format [
"%1\n%2\n%3",
speed box,
velocityModelSpace box,
velocity box
];
};
};
this will create an ammo box and after 5 second will throw it in the air. velocity reads [0,0,0] all the time.