Start an Editor session or log into Server to access the console.
Using a vanilla asset:
playSound3D ["a3\sounds_f\sfx\blip1.wss",player,false,getPosASL player,10,1,8];
playSound3D ["a3\sounds_f\sfx\blip1.wss",player,false,getPosASL player,10,0.01,8];
playSound3D ["a3\sounds_f\sfx\blip1.wss",player,false,getPosASL player,10,10,8];
The sound heard has the same exact pitch.