run this on the client
10 spawn {
while {true} do {
_t = diag_tickTime;
for "_i" from 1 to 100 do {
_t spawn {
allMissionObjects "All";
_t = diag_tickTime - _this;
diag_log [_this, _t, diag_fps, diag_fpsmin];
hintSilent str [_this, _t, diag_fps, diag_fpsmin];
};
};
_t = _t + _this;
waitUntil {diag_tickTime >= _t};
};
};
note the values in hint
alt+tab and keep checking .rpt