start dedicated server
execute on client
obj = createVehicle ["C_Offroad_01_F", position player, [], 0, "NONE"];
obj setvariable ["myvar","test",true];
publicVariable "obj";
diconnect and reconnect:
hint str [obj getvariable "myvar"]; //[<null>]
delete vehicle:
deleteVehicle obj;
execute on client:
[] spawn {
obj = createVehicle ["C_Offroad_01_F", position player, [], 0, "NONE"];
sleep 0.1;
obj setvariable ["myvar","test",true];
publicVariable "obj";
}
diconnect and reconnect:
hint str [obj getvariable "myvar"]; //["test"]