Hello,
We're currently running a vanilla Experimental 1.17 server, and disabling hit detection doesn't seem to be working, anymore (it works fine in Stable). The only differences between the Stable version of this file are the "version" at the top, and the addition of "environmentMinTemps" and "environmentMaxTemps" under "WorldsData". Everything else is identical.
File contents to follow. Thank you for looking into it.
```
{
"version": 116,
"GeneralData":
{
"disableBaseDamage": 0,
"disableContainerDamage": 0,
"disableRespawnDialog": 0
},
"PlayerData":
{
"disablePersonalLight": 1,
"StaminaData":
{
"sprintStaminaModifierErc": 1.0,
"sprintStaminaModifierCro": 1.0,
"staminaWeightLimitThreshold": 6000.0,
"staminaMax": 100.0,
"staminaKgToStaminaPercentPenalty": 1.75,
"staminaMinCap": 5.0
},
"ShockHandlingData":
{
"shockRefillSpeedConscious": 5.0,
"shockRefillSpeedUnconscious": 1.0,
"allowRefillSpeedModifier": true
}
},
"WorldsData":
{
"lightingConfig": 0,
"objectSpawnersArr": [],
"environmentMinTemps": [-7, -7.4, -4.1, 1.5, 7, 11.3, 13.4, 13.1, 9.3, 5.3, 0.8, -3.6],
"environmentMaxTemps": [-2.5, -2.1, 2.3, 9, 15.5, 19.4, 20.9, 20.4, 16, 10.5, 4.2, 0.1]
},
"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": 0,
"disableIsCollidingPlayerCheck": 0,
"disableIsClippingRoofCheck": 0,
"disableIsBaseViableCheck": 0,
"disableIsCollidingGPlotCheck": 0,
"disableIsCollidingAngleCheck": 0,
"disableIsPlacementPermittedCheck": 0,
"disableHeightPlacementCheck": 0,
"disableIsUnderwaterCheck": 0,
"disableIsInTerrainCheck": 0
},
"ConstructionData":
{
"disablePerformRoofCheck": 0,
"disableIsCollidingCheck": 0,
"disableDistanceCheck": 0
}
},
"UIData":
{
"use3DMap": 1,
"HitIndicationData":
{
"hitDirectionOverrideEnabled": 1,
"hitDirectionBehaviour": 0,
"hitDirectionStyle": 0,
"hitDirectionIndicatorColorStr": "0xffbb0a1e",
"hitDirectionMaxDuration": 2.0,
"hitDirectionBreakPointRelative": 0.2,
"hitDirectionScatter": 10.0,
"hitIndicationPostProcessEnabled": 1
}
}
}
```