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T80844
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From that behaviour, it looks to me like it's supposed to be capped at -2000 if your units die regularly, but the check seems flawed. Probably: if ( rating > -2000 ) then { subtract rating }, but not taking into account that the subtraction can yield values below -2000
From that behaviour, it looks to me like it's supposed to be capped at -2000 if your units die regularly, but the check seems flawed. Probably: if ( rating > -2000 ) then { subtract rating }, but not taking into account that the subtraction can yield values below -2000
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